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In this section...
  • Petalburg City
  • Route 104 (South)
  • Petallburg Woods
  • Pokémon Reviews
    • Taillow
    • Marill
    • Shroomish
    • Slakoth (WIP)

Petalburg City[]

Petalburg City E

Petalburg City is the first big city you'll encounter. Heal up at the Pokémon Center and stock up at the Poké Mart, then troop to the gym in the town. It's that building with the brown roof. Head inside and you will meet the Gym Leader, whoi s also your father. He'll say a few words before a boy named Wally enters.

Wally is a lonely boy who would like a Pokemon of his own to accompany him on his way home, for the sake of pure companionship. Your dad, Norman, is more than happy to help. He will lend Wally a Lv.7 Zigzagoon and your services. Follow Wally back onto Route 102, where he will encounter a Ralts. Watch him battle and capture the Ralts. Overjoyed, he will take you back to the Gym and return the Zigzagoon to Norman. He will then leave, and you are free to do the same after a few more words from Dad. You two will battle someday, but not at this time.

There's nothing more to do at the present moment, so head off towards Route 104. As you approach it, a guy in black glasses will stop you and talk for a moment. He will criticize you saying you're a rookie trainer and that you are not worthy and stuff, and will go off. Now that was a bit too much...

Route 104 -- South[]

Route 104 is part beach and part wilderness. You can find some new Pokémon, as well as a few trainers.

Wild Pokémon[]

Taillow
TaillowFamily
Taking after Pidgey and Spearow from the previous generations, Pidgey is Hoenn's little bird. It is, however, a vastly better Pokémon than either of them, at least in the early part of the game, with high Speed and Attack, and okay Defenses. It also has a marvellous ability, Guts, which powers up its Attack by 50% when afflicted by a status problem.

On the downside, Swellow can hardly function without its Ability. However, it does have a wonderful base 125 Speed that allows it to outspeed most threats in the metagame. To highlight Swellow's incredible power with Guts and Choice Band, even Metagross can get 2HKOed by it with a layer or two of Spikes down.

Recommended Movesets
Set 1
Physical Sweeper
Set 2
Sleep Set
  • Aerial Ace
  • Steel Wing
  • Fly
  • Facade
  • Hyper Beam
  • Facade
  • Rest
  • Aerial Ace

Equip this set with a Chesto Berry
for maximum results.

Marill
MarillFamily

Marill is the first Generation II Pokémon you will encounter in the game. Unlike the Johto variety, the Hoenn ones evolve from the Normal-type Azurill. Its stats start out absolutely horrible, with attacking stats comparable to Magikarp's. Its defensive stats are its only saving grace, but even they are rather underwhelming. Once it evolves into Marill, the defensive stats and Speed get a little better, but it still has absolutely pitiful attacking stats (they don't improve at all). Thankfully, Azumarill picks up the pace a bit, adding even further to defenses and HP, while boosting Attack and Special Attack by enough, although they are still very low. Its Speed is low for a fully evolved Pokemon as well, so Azumarill is clearly meant to withstand some hits rather than give any of its own. It has two abilities: Thick Fat or Huge Power. Thick Fat reduces the damage it receives by Fire- and Ice-type attacks by 50%, effectively giving it a second resistance (as Marill or Azumarill), while Huge Power doubles its Attack stat as long as it has that ability. There isn't a choice here: Huge Power is the only ability worthwhile.

Moving on to moves, Marill starts off with Tackle for attacking with, which gets 70 damage from Huge Power. You should keep it around for a while, since it does not learn anything Physical-based other than Rollout. At level 24 (as an Azumarill) it will get BubbleBeam, followed by Double Edge, to hit for a strong 120 power in the form of a Physical-based attack, but it takes recoil damage. Rain Dance, while also a TM move, is learnable at level 45 and boosts the power of its other Water-type attacks, although since Azumarill is pretty slow, it isn't worth taking that turn most of the time. Lastly, it gets Hydro Pump at level 57, although it is Special-based and relatively inaccurate (80%), so you're better off not using it.

TM moves are an interesting story, because the whole family doesn't learn too many good Physical-based ones, and its Special Attack stat is so low it hurts. You can consider brick break or Focus Punch, though you get them pretty late in the game. Dig iis also an alternative. A staple for the family is Hyper Beam. Ice Beam and Blizzard are both possibilities, but being Special-based, you probably will not want them. Light Screen can cushion the damage from Special-based attacks, but Azumarill lacks the Speed to pull it off too effectively (although it does at least have the bulk).

Overall, it lacks the stats to do anything useful. In the long run, Psyduck or Corphish will be better choices.

Trainers[]

Trainer Pokémon
Spr RS Youngster
Youngster Billy
PokémonDollar III112
ZigzagoonPS Zigzagoon♂ Lv.5
No item
SeedotPS Seedot♂ Lv.7
No item
Spr RS Fisherman
Fisherman Darian
PokémonDollar III360
MagikarpPS Magikarp♂ Lv.9
No item
Spr RS Lady
Lady Cindy
PokémonDollar III1400
ZigzagoonPS Zigzagoon♀ Lv.7
No item

Items[]

This route contains quite a few items hidden in the beach. When you obtain the Itemfinder later in the game, be sure to come back here and search for the hidden Heart Scale, Potion and Antidote.

Petalburg Woods[]

Petalburg Woods RSE

Petalburg Woods isn't hard to navigate through, compared to other forests in the Pokémon games. Go eastward (there is a Potion hidden in the tall grass) and get out through the second exit. Pick up the Poké Ball and come back to the forest. Now head westward and take the Parlyz Heal. Eventually, you will see a man getting attacked by someone who is up to no good. You will have to rescue the man by defeating the guy attacking him. Once defeated, the Team Aqua grunt will run away, and the man will thank you gratefully and reward you with a Great Ball. Afterwards, you can use the north exit to reach the north side of Route 104.

There are two trainers here:

Trainer Pokémon
Spr RS Bug Catcher
Bug Catcher Lyle
PokémonDollar III48
WurmplePS Wurmple♂ Lv.3
No item
WurmplePS Wurmple♂ Lv.3
No item
WurmplePS Wurmple♂ Lv.3
No item
WurmplePS Wurmple♂ Lv.3
No item
Spr RS Bug Catcher
Bug Catcher James
PokémonDollar III96
NincadaPS Nincada♂ Lv.6
No item
NincadaPS Nincada♂ Lv.6
No item

Wild Pokémon[]

Shroomish
ShroomishFamily
Shroomish is one of the best Grass-types in Emerald, excluding the Treecko evolutionary line. As a Shroomish, it focuses more on Defenses than on the offensive side. Once it evolves into Breloom at level 23, it gains a Fighting-type alongside a massive boost in Attack and Speed, and sends its defense for a toss. With access to one of the best moves in the game and an Attack stat that makes even Heracross jealous, Breloom is an underrated and excellent Fighting-type. Most notably, it packs resistances to both Earthquake and Rock Slide. It comes with the ability Effect Spore, which induces paralysis, poison, or sleep on contact.

As for moves, Shroomish starts off with Tackle and Absorb. At level 10, it will gain the useful Leech Seed, which saps health friom the opponent every turn. Mega Drain is available at level 16. Mach Punch, its first Fighting-type move, is learned at level 23, right after evolving. Lastly, it gains Sky Uppercut and DynamicPunch at level 36 and 54, respectively.

Moving on to TMs, it can learn Bullet Seed, which you will get shortly; Sludge Bomb, after your 5th gym badge; and Giga Drain. You can also consider Focus Punch and Brick Break. Iron Tail and ThunderPunch (via move tutor) can give it some coverage.

Overall, it is a middle to late game Pokémon, suitable if you picked Torchic as your starter.

Recommended Movesets
Set 1
Special Sweeper
Set 2
Staller
Set 3
Swords Dance
  • Giga Drain
  • Brick Break
  • ThunderPunch
  • Sludge Bomb
  • Mach Punch
  • Leech Seed
  • Toxic
  • Substitute
  • Swords Dance
  • Sky Uppercut
  • Giga Drain
  • ThunderPunch

Head on to the northern part of Route 104.

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